Hi all, so today I’m going to discuss talking in character during your DnD or roleplaying games. Now, I know from my own experience that for people new to the hobby that can be quite daunting. No, it’s not necessary and you can have a load of fun without it, but once you get past that initial mental barrier about speaking as your character the game really opens up, trust me (I went from feeling physically uncomfortable speaking in the first person as my character to having a full on voice and props).
So let’s get cracking! First off, I’m a big fan of a voice for your characters, any kind of accent or way of speaking that’s different to your own. I don’t think it’s absolutely vital but it does several things that are very helpful for investment and immersion. To begin with, I just find it fun. Second, it’s an immediate injection of flavour into your character. It makes each of your characters more different and memorable. Finally, it creates a clear line separating “IC” (in character) interactions from “OOC” (out of character) interactions. Nothing breaks the immersion more than having to explain that you were enquiring as to a rules question rather than asking the beautiful NPC about seduction rolls.
This is all well and good but it’s hardly rocket science. Any even remotely seasoned role player will have done this so why am I jabbering on? Well, what I really want you to do is to actually talk in character. Let me give you an example. In one of our games, all but two of us had gone out for a breath of fresh air and a break, leaving myself and another player alone in the room. So we talked to each other, or to be more accurate, our characters talked to each other. We got in a good ten minutes of IC discussion as Skree Warplock and Riley Defthart and it was a load of fun. It fleshed out both characters, was a cool interaction that we were able to refer back to and to top it off, the session was being recorded so when the DM heard it he gave us both a chunk of xp for good roleplaying.
In a full group, it can be even more fun. In a different game, we had a long, hilarious (to us at least) conversation about the differences between metallic and chromatic dragons. Again, it was fun and fleshed out the characters more. As it was the whole group it did slow the session down somewhat, but everyone was having fun so who cares?
So yeah, I really recommend having a crack at trying to get as many IC conversations between players as you can, because, for me at least, we want to make our characters into real people. And real people talk amongst themselves 😉
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